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-
- Simple DirectMedia Layer
-
- (SDL)
-
- Version 1.2
-
- ---
- http://www.libsdl.org/
-
- This is the Simple DirectMedia Layer, a general API that provides low
- level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
- and 2D framebuffer across multiple platforms.
-
- SDL is written in C, but works with C++ natively, and has bindings to
- several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
- Objective C, Perl, PHP, Pike, Python, and Ruby.
-
- The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
- FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
- support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
- RISC OS, and SymbianOS, but these are not officially supported.
-
- This library is distributed under GNU LGPL version 2, which can be
- found in the file "COPYING". This license allows you to use SDL
- freely in commercial programs as long as you link with the dynamic
- library.
-
- The best way to learn how to use SDL is to check out the header files in
- the "include" subdirectory and the programs in the "test" subdirectory.
- The header files and test programs are well commented and always up to date.
- More documentation is available in HTML format in "./docs/index.html"
-
- The test programs in the "test" subdirectory are in the public domain.
-
- Frequently asked questions are answered online:
- http://www.libsdl.org/faq.php
-
- If you need help with the library, or just want to discuss SDL related
- issues, you can join the developers mailing list:
- http://www.libsdl.org/mailing-list.php
-
- Enjoy!
- Sam Lantinga (slouken@libsdl.org)
-
-